Lumo Play Turns Any Room Into An Interactive Playspace

Imagine an iPad or Android tablet big enough and strong enough to walk, jump, and dance on. And imagine access to over 100 interactive games geared to get children moving, laughing, and learning. Now imagine being able to have that in your living room with one small projector. Stop imagining and get ready for Lumo.

I was at a children’s museum a couple of years ago and on one of the floors was a square of constantly changing scenery; leaves, a babbling brook and other outdoor scenes rotated through in a predictable pattern. But what wasn’t predictable were the fish that jumped when my daughter touched the projected image of them on the floor. Nor was she expecting the leaves to blow away when she ran through them. We were both mesmerized. It seemed like a magic trick, one I can now fill you in on the way it was done.

The inventors of Lumo have been captivating audiences for years with their interactive environments at museums and tradeshows. Until recently, the cost was too high to bring that same interactive playspace into individual homes. But thanks to constantly evolving and lower priced technology, mobile operating systems, and small, energy efficient projectors, we can be captivated while in our living rooms.

Lumo is a small and lightweight projector which can be mounted on the wall or ceiling; when on, it casts a 6’x4’ play area, which is best seen when on a light colored carpet or floor surface. Once Lumo is plugged in, you and your child can play over 100 interactive games intended for ages 2-12. From simple cause and effect games to competitive soccer or air hockey matches, children are encouraged and excited to move and play—because Lumo is controlled by physical movement and not a hand-held controller.

Lumo’s games let you squash, scatter, and herd. Match, count, and chase. Bounce on the handles of a game similar to Hungry Hungry Hippos, fish for numbers, or dance. Or create your own game using one of the creation templates. Simple drawing tools and drag and drop features allow the youngest artists to imagine their own game, create it, and then play it.

Lumo runs on an Android based operating system—though it is totally compatible with Mac systems—and a motion-reactive interface. Lumo is Wi-Fi, Bluetooth, and HDMI enabled. This means more access to the already 100+ games installed in Lumo via an app marketplace. And when not playing games, Lumo can connect to your computer, Apple TV, or other playback options and stream movies or videos onto your floor or wall.

Lumo is pretty magical, but its magic should not be a secret. It is perfect for imagination, physical activity, and interactions with tangible friends—not the mysterious ones found online. Lumo combines the best of modern technology with the best of childhood adventures, and that is worth sharing.

The Lumo team is currenty using the crowdsourcing site Indiegogo to fund productions costs. If you would like to be a part of the process, check out the team’s project here.