we have "grind" issues. "Grinding" is essentially performing
repetitive actions to reach the end of a quest. Apparently Star Trek
Online suffers from this.
Given the huge, compelling nature of
the Star Trek universe, this should have been one issue easily
avoided. Hopefully patches and updates of the game will resolve this
problem, as it makes MMORPGs just plain boring at times.
have the fact that it is not a true MMO. This is due to the game being
highly "instanced." What this means is that no more than roughly 50
players at a time can be in the same area. While this avoids lag (a
game-killing slowdown of graphics and sound), it also takes away the
giant feeling of living in a huge, populated universe.
But the worst sin involves the twisting of the dynamic Star Trek universe into an action packed space combat game. "Alabaster Jones ‘perpenhopher'," in his review on Amazon, addressed the problem very succinctly:
Cryptic has done here is taken all the 40+ years of lore, all the
potential for a massive and engaging game, all the many varied aspects
of Star Trek, and they distilled it to a very, very simplistic space
shooter that feels about as massive as a shoebox."
That's the kind of thing that churns a Trekkie's stomach.
even with all of its problems, I find Star Trek Online intriguing.
MMORPGs have the ability to not only expand in size and story, but to
also fix the problems that players have-though that is quite tricky.
willing to give it a shot and trust that the issues will be settled
with updates and expansion packs. After all, the 2009 Star Trek film
was pretty action packed-and also one of the best forays into that
universe ever made.
Oh, and as a side note: "summitus" has
posted a ton of his game-play-in chronological order, starting during
the first hour of play-on YouTube. This is a really great
representation of the current status of game-play for Star Trek Online:
If you want to beam yourself into the Star Trek universe, go to Amazon or Star Trek Online!
SOURCE: Wikipedia, Star Trek Online