Superhot Is A First Person Shooter That Only Moves When You Do - And That's Awesome
Let's be honest, guys. First person shooters are getting a little bit stale. Save for the occasional gem like Titanfall, nearly every FPS follows the same formula: you're a super bad dude with guns. Other super bad dudes are trying to take over/destroy a place, and you need to shoot them before they shoot you so you can save the place. Sometimes, you'll have super bad dudes fighting by your side, then one of them will die because emotional impact.
Oh, there's also multiplayer.
Sound familiar? It probably should - I've basically described 99% of first person shooters currently on the market. Now, don't get me wrong; I'm no elitist. I quite enjoy the genre, and I'm even willing to admit that it can be great fun to load up Battlefield or Call of Duty and go on an online rampage. At the same time, though, you've gotta ask yourself...
Has anything about the core formula changed at all over the past decade?
I think you already know the answer.
The 7DFPS Game Jam is an annual development get-together almost entirely devoted to shaking up the FPS genre. Developers are given one week to conceptualize, design, and program a game which changes something about the core formula of the first person shooter. Last year, the SUPERHOT Team designed a simple game which turned a shooter into more of a puzzle: in SUPERHOT, time moves only when the player does.
As they put it on their website, "the Internet went crazy." Soon after being completed, the project was featured on Kotaku, The Verge, Rock Paper Shotgun, WIRED...you get the idea. It got huge. As a result, the SUPERHOT Team decided they were going to make the leap, and transform their short demo into a full-blown game.
In doing so, they plan to add a host of new features and levels, all designed around the central mechanic of time. That includes new game mechanics, new game modes, new enemy types, and new levels (including one that takes place on a moving subway train. Oh, they're also looking into Oculus Rift support - as if it wasn't a promising enough title already.
Now, it's worth noting that in the original demo, time didn't actually stand still. It still moved at a snail's pace, even when you were stationary. Even so, it's an intriguing idea for a game - and one that I'm definitely looking forward to seeing fully-realized when the game releases. And it will release - it's only three days in, and the Kickstarter has already jumped to $55,000 over its initial funding goal. I highly recommend those of you with an interest in the shooter genre go and check it out.
I'm already planning to contribute, myself - I'll probably take the $40 tier, since I rather enjoy being able to take a front-row seat to a game's development process.
You can play the original game jam title here. I'm playing it as I write this, and it's awesome. I want more.
Just...try it yourself. Seriously.
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