Virtual Reality Gets A Boost As Zelda Gets Oculus Rift Treament

The future is here.  With the advent of Oculus Rift, a virtual reality headset expected to go on sale this summer, mankind will likely enter into a new era of his relationship to machines. And the technology is already causing waves as people eagerly await Rift's availability, which many have deemed will be a game changer of historic proportions.

As can be seen in this play through of Nintendo cult-class The Legend of Zelda, Rift technology is in its pre-infancy stages. Here software upgrades and Rift goggles were used to convert the game from its traditional 2-D format into a 3-D format, giving an amazing perspective of depth to what was otherwise a “flat world’ video game. The 3-D rendering techniques used to accomplish the feat are thought to be similar to those used by Google to make its initial versions of Google Maps have more of a 3-D feel. The process involves stretching the 2-D layout and inserting underlying 3-D like polygons in order to give the vague sense of a 3-D world.

The fact that this technology can be applied to a 20 something year old video game is an exciting glimpse of the future. Not only are additional popular game titles bound to get 3-D treatment, but this possibility just scratches the surface as to how man will interact with 3-D stereoscopic technology in the near future. It will soon be possible to create realistic worlds in which people can become truly immersed with scenery and characters that have natural appearances and movements.

With this kind of advance there is tremendous possibility for benefit and detriment. While it is easy to imagine a skilled surgeon using Rift-like technology to perform a lifesaving surgery, it is just as easy to imagine people becoming hooked into a virtual world.
Mar 6, 2014
by Anonymous

wth is this 'mankind' and

wth is this 'mankind' and 'his' bullshit? don't do that.

Mar 7, 2014
by Anonymous

"Hooked into a virtual

"Hooked into a virtual world," as people already do with video games, facebook, Twitter... and for some people, the "hook" is non-stop viewing of sports, reality tv...

It's part of my job to teach people how to maneuver in virtual worlds like Second Life, for the purposes of education and business communication. I commonly hear, "There's too much danger of getting addicted to this." I tell them that perhaps the most essential skill in our culture, is learning moderation - because there are so many things that have the potential to hook us away.