Computers and Hardware
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It's a shame that Nintendo seems to be one of the only studios that remembers the meaning of the term 'party game.' These games demanded in-person interaction: the Internet was irrelevant. Today, it's time for a bit of nostalgia - time to pay homage to some of the best party games of ages past.
Recently, Facebook has been making a concerted push to bring more Android developers into the fold, in addition to making its mobile game stronger overall. To that end, it's announced several updates to bring the Android SDK in-line with iOS, and added 3D capabilities to both.
Ever since its less-than-stellar showing at E3, Microsoft's Xbox One has been a rather popular whipping boy for the games industry. The backlash suffered by Microsoft was downright legendary, and it's something they're not going to live down for a very, very long time.
Question is, was it justified?
Flashy technology has always been a staple of science fiction films -and there's not much flashier than the gesture-controlled computers seen in Minority Report. At the time the movie was released, those must have seemed positively outlandish. Now, though?
Now we're rapidly approaching a point where such outlandish technology is becoming commonplace, and it's got the potential to completely change how we compute.
One of the primary things that currently separates man from machine - aside from the obvious factors - is the fact that, software aside, machines are incapable of growth. Oh, certainly, software can learn - quite effectively, too. But no matter how advanced the software gets, the hardware is still going to stay the same.
DARPA - the Defense Advanced Research Projects Agency - is looking to change that.
I've always been more than a little startled by the rate at which technology advances. Just think about it: less than four decades ago, all the modern amenities we take for granted - smarthones, computers, the Internet itself - did not exist. The amount of technological innovation and advancement we've seen in the past few years has been quite frankly startling, and a struggle for many to keep pace with.
Since 2012, ROBLOX - the world's largest creative online community - has experienced positively explosive growth. In the past six months alone, it's generated over 13.4 billion page-views and engaged users for 339 million hours. It shows no signs of stopping.
On Friday, I took the chance to have a brief sitdown with the organization's CEO, David Baszucki. Here's what he had to say.