I've got some bad news for everyone. Uwe Boll is making another movie. The German filmmaker - known for his almost universally terrible film adaptations of video games - has just launched a Kickstarter for Postal 2; a sequel to one of the most controversial movies he's ever made.
Flashy technology has always been a staple of science fiction films -and there's not much flashier than the gesture-controlled computers seen in Minority Report. At the time the movie was released, those must have seemed positively outlandish. Now, though?
Now we're rapidly approaching a point where such outlandish technology is becoming commonplace, and it's got the potential to completely change how we compute.
Today, I'm going to explore something a lot of pirates don't seem aware of - the marked impact piracy can actually have on developers, particularly if they're independent. Sit back, ladies and gents, and let me tell you the long, sad tale of Gentlemen!
There'll also be some stuff in there for all you developers, as well. Sit tight.
We're living in somewhat curious times. See, the birth of the Internet has established something Marshall McLuhan termed "The Global Village." We're closer - and more connected - than we've ever been before. Unfortunately...the law hasn't really kept up with any of that. As a result, we've entered into a strange sort of limbo, where everything seems to be a gray area, and no one's quite certain what law to apply where. This needs to change.
The games industry has something of a problem expressing itself without using violence in some way, shape, or form. Not even narrative masterpieces like TellTale's Walking Dead and 2K's Bioshock Infinite stand apart from this trend. That doesn't mean it's impossible to tell a good story without violence, though.
The Fullbright Company has certainly managed with Gone Home.