Entertainment

The Exciting New Frontier of Brainwave Control

Brain wave control is hardly a new concept. It's something scientists, designers, and inventors have been fiddling around with for years. Now, however, there might be a new source of innovation and advancement in the field: gaming.

Up In Smoke: The Revolution of High Art

4/20, International Pot Smoking Day, has come and gone, but Chronic artist Cliff Maynard never stops celebrating the holidaze. His mind-blowing portraits made of the burnt-out roaches from thousands of joints prove that drugs don't just inspire art, sometimes they actually make it. Put that in your pipe and smoke it.

Gaming With Spreadsheets: A Closer Look at Arena.Xlsm

Game development's big business these days, but what a lot of developers - and gamers- seem to have forgotten is that you don't need top-tier development tools to create a great game. Sometimes, all you need is an idea and a bit of knowledge: that's all it took for Cary Walkin, who created a whole RPG using nothing but Microsoft Excel.

Valve Is Considering Eye-Tracking and Sweat For Gaming

In the games industry, Valve is widely known as an innovator - and one of the most beloved organizations to boot. One of their biggest focus of late is bio-feedback: control of digital devices through one's own body. To that end, they're toying with some pretty absurd concepts...including using sweat. 

Roll 20 is Bringing the Spirit of D&D to the Silicon Screen

Although this isn't necessarily my regular fare (if indeed I can be said to have anything of the sort), I'd argue that it's close enough to video games that it qualifies for this blog. After all, a great many video games could very well be said to owe their roots to table-top roleplaying; D&D is considered the grandfather of all RPGs by many. But we're getting a touch off track, dear readers. Today, I'd like to discuss an innovative new tool known as Roll 20. 

Is The OUYA Worth Buying?

The OUYA looked incredibly promising when it first debuted on Kickstarter. Since then, a series of unfortunate revelations have made it look less and less impressive. At this point, one can't help but question if it's even worth the purchase.

Feeling Hungry? Try These Video-Game Themed Bento Boxes

For the uninitiated, Bento is a type of lunch-time meal which consists of rice, meat, and vegetables, the whole array arranged together in a box. It's a fairly traditional dish, often prepared for school and work lunches; it's also available at most restaurants which serve Japanese food. Those mass-produced meals rather pale in comparison to the stuff I'd like to share with you folks today - calling the ordinary stuff downright inadequate wouldn't be much of a stretch.

The Neon Lovechild of Modern Art

Paint splatters and graffiti might look like accidents or vandalism to some people, but the eye-catching, genre-bending artwork of Rowena Martinich is redefining ideas of art and beauty, while answering one very important question; what would it look like if Warhol, Pollock, and Picasso got together and went wild on a wall?

E3’s Almost Upon Us: Get Ready For The Latest Videogame Tech!

It’s that time again! Videogame enthusiasts from all over the world will be tuning in to their favorite gaming websites and video portals from June 11th through the 13th for huge reveals of brand new videogames, technology and other electronic entertainment related goodies. As always, I can’t wait!

How Torment: Tides of Numenera Kicks Traditional Morality Systems Aside

Moral Choice systems have always been a bit of a sticky subject in gaming. Most of them tend to be terribly simple, and as a result, thoroughly boring. Torment: Tides of Numenera is looking to change this, with its revolutionary "Tides" system.

Organic, Vegetable Based Wee Can Too Finger Paints Make Creative Time Safe for Babies

Created by two moms, Wee Can Too Finger Paints use vegetable and fruit powders and other plant based ingredients to take away all the worry so that kids and parents can completely enjoy finger painting time.

A Closer Look at the Mega Man That Almost Was

Mega Man X was almost a first person shooter. For one brief moment, Capcom was considering rebooting the Blue Bomber in a way very similar to Metroid. After all, if it worked for Samus, it should work for Megaman, right?

Razer Comms Could Blow Video Game VOIP Out of the Water

Now, I'm no Razer fanboy (yes I am), but I figured I might as well give its VOIP app Razer Comms a try, in spite of my inborn skepticism. After all, why would Razer release a product if it wasn't good? They've an image to maintain, and tossing out a shoddy, poorly-realized application would more or less ruin said image. So far, I'm quite impressed.

Hands-Free Maps Turn Tourists Into Locals

Traveling in a strange city can be intimidating enough, without the embarassment of having to pull out a map every two blocks. These Metro cuffs might not give you the layout for whole cities, but at least you'll look like a pro in the subways when you never have to look at a map...except for the one on your wrist.

Angelina: An AI That Makes Video Games

Artificial intelligence is, for all the advances we've made, still remarkably artificial; remarkably limited. Sure, Cleverbot can sometimes hold a conversation. Deep Blue can defeat someone at Chess. Saya can smile and interact with people around it.  At the same time, however, there's something missing - something integral which all of these constructs grasp at, but can't quite reach. Something fundamentally human which we've not yet been able to replicate in an artificial context.