It's a shame that Nintendo seems to be one of the only studios that remembers the meaning of the term 'party game.' These games demanded in-person interaction: the Internet was irrelevant. Today, it's time for a bit of nostalgia - time to pay homage to some of the best party games of ages past.
I've got some bad news for everyone. Uwe Boll is making another movie. The German filmmaker - known for his almost universally terrible film adaptations of video games - has just launched a Kickstarter for Postal 2; a sequel to one of the most controversial movies he's ever made.
Flashy technology has always been a staple of science fiction films -and there's not much flashier than the gesture-controlled computers seen in Minority Report. At the time the movie was released, those must have seemed positively outlandish. Now, though?
Now we're rapidly approaching a point where such outlandish technology is becoming commonplace, and it's got the potential to completely change how we compute.
Today, I'm going to explore something a lot of pirates don't seem aware of - the marked impact piracy can actually have on developers, particularly if they're independent. Sit back, ladies and gents, and let me tell you the long, sad tale of Gentlemen!
There'll also be some stuff in there for all you developers, as well. Sit tight.
We're living in somewhat curious times. See, the birth of the Internet has established something Marshall McLuhan termed "The Global Village." We're closer - and more connected - than we've ever been before. Unfortunately...the law hasn't really kept up with any of that. As a result, we've entered into a strange sort of limbo, where everything seems to be a gray area, and no one's quite certain what law to apply where. This needs to change.
The games industry has something of a problem expressing itself without using violence in some way, shape, or form. Not even narrative masterpieces like TellTale's Walking Dead and 2K's Bioshock Infinite stand apart from this trend. That doesn't mean it's impossible to tell a good story without violence, though.
The Fullbright Company has certainly managed with Gone Home.
It's been only a few months since the Oculus RIft devkits shipped out to developers, and we've already seen some positively mind-blowing stuff, from remote-controlled drones equipped with cameras to full-motion VR simulations. Today, I came across what might be the most fascinating demo yet: a cover-based shooter so realistic that the developer has cautioned players not to get too absorbed, lest they try leaning against something that isn't there.
In the wake of the Newtown shooting, the United States Congress proposed a bill that would fund research into violent video games and their connection with violent behavior. For most of us, this isn't terribly surprising. What happened at Newtown was the worst sort of atrocity - people need to find a reason for it.
Video games aren't it, and The Entertainment Consumers Association is stepping forward to make that clear.