Although this isn't necessarily my regular fare (if indeed I can be said to have anything of the sort), I'd argue that it's close enough to video games that it qualifies for this blog. After all, a great many video games could very well be said to owe their roots to table-top roleplaying; D&D is considered the grandfather of all RPGs by many. But we're getting a touch off track, dear readers. Today, I'd like to discuss an innovative new tool known as Roll 20.
Now, I'm no Razer fanboy (yes I am), but I figured I might as well give its VOIP app Razer Comms a try, in spite of my inborn skepticism. After all, why would Razer release a product if it wasn't good? They've an image to maintain, and tossing out a shoddy, poorly-realized application would more or less ruin said image. So far, I'm quite impressed.
Artificial intelligence is, for all the advances we've made, still remarkably artificial; remarkably limited. Sure, Cleverbot can sometimes hold a conversation. Deep Blue can defeat someone at Chess. Saya can smile and interact with people around it. At the same time, however, there's something missing - something integral which all of these constructs grasp at, but can't quite reach. Something fundamentally human which we've not yet been able to replicate in an artificial context.