It's a familiar routine for gamers: a developer announces a title or peripheral that requires an Internet connection to function. Gamers react with ire. They backpedal without understanding what they've done wrong - online is the future, isn't it?
Yes. It is. But that future hasn't arrived yet.
Today, I'm going to explore something a lot of pirates don't seem aware of - the marked impact piracy can actually have on developers, particularly if they're independent. Sit back, ladies and gents, and let me tell you the long, sad tale of Gentlemen!
There'll also be some stuff in there for all you developers, as well. Sit tight.
Anyone who's been following industry news remembers the disastrous tale of Curt Schilling and his game development firm, 38 Studios, and how it went catastrophically bankrupt shortly after releasing its only game. According to Schilling, it's the most devastating thing he's ever been through...yet he's still here, and he's got some advice for other entrepreneurs...and inventors.