Gaming, Video Games, Online, Mobile, Multiplayer, Console and More

This section of our site features all the gaming and video game related articles on

Some of our more popular articles include:

Please also see our page for "Toys and non-computer Games (e.g. board games, etc.)" here.

Subscribe to our latest "Video Games, Gaming, Online, Mobile, Multiplayer, Console and More" articles.

The Hidden Costs Of Independent Game Development

It should come as no great surprise that breaking into independent game development is no easy task. After all, you're trying to accomplish something which is ordinarily left to massive corporations employing teams of artists, designers, and programmers. You're trying to market a game without the aid of press agents or a PR department. It's going to be a long, hard - and probably expensive - road, but the destination is more than worth it...right?

Maybe not. 

The Headset Now Has FCC Approval

A few months ago, I covered the headset - a nifty little peripheral which uses electricity to jolt awake the user's brain. This in turn confers benefits similar to what you'd get from a cup of coffee, albeit without caffeine jitters (or the inevitable caffeine crash).  Sounds pretty cool, right?

 It's just passed through the FCC. 

The Oculus Rift VR Headset Can Now Control Aerial Drones

As it turns out, gaming isn't all the Oculus Rift is good for. Even though the peripheral is still in development mode, a user group known as Intuitive Aerial has hooked a few cameras up to a flying drone, and connected that drone to the Rift. Said drone is user-controlled, and basically lets whoever's utilizing it experience flight.


Australian Technology Might Be Seeing A Price Drop

Where the tech industry is concerned, Australia is widely known as being one of the most expensive places to buy. Nowhere is this more clear than in video games, with titles selling for exorbitant amounts compared to prices overseas. Now, this long-standing problem may well have a solution on the horizon: The House of Representatives is taking businesses to task.

How To Create Your Own Livestream On A Budget

So, you want to start streaming, do you? Believe it or not, it's actually a lot simpler (and considerably more cost-effective) than most people believe. So long as you've got a system that can handle it, it's most definitely something you can do - even on a budget.

Shoryuken Posts A Comprehensive Guide On Fighting Games (With A Side Of Game Design)

In the wake of fighting-game tournament Evo 2013, legions upon legions of fans are bombarding their favorite contestants with questions about getting started in the genre. One of the folks over at Shoryuken has now responded; he's just recently posted a full-length guide. Ever wanted to learn how to fight?

Aireal Airgun Lets Players "Feel" Virtual Objects

Disney Research has been hard at work on a very exciting new piece of technology. It's called Aireal, and it lets you 'feel' virtual objects. Chalk up one more step towards virtual reality, and one more into the realm of science fiction.

Nineteen-Year-Old Builds 25-Hour Skyrim Mod As A Job Application

I've always been taught that, in order to land a job, you need to show the employer that you stand out from the crowd - you need to demonstrate that you're both unique and suited for the job. In Alexander Velicky's case, that involved spending over 2,000 hours basically designing his own game.

A Closer Look At The Psychology Behind The Steam Summer Sale

If you play games on the PC, you know exactly what time of year it is. Steam's annual Summer Sale kicked off last week, and hundreds of gamers have already spent far more than they should, taking full advantage of the huge quantity of deep discounts.  As it turns out, it's not just the deals that keep people buying - there's a lot of psychology to the whole process, as well. 

Interview: Exato Games' John Getty On Independent Development

On Monday, I had the opportunity to sit down for a chat about indie development with Exato Games co-founder John Getty. Getty, whose studio just released the voxel-based shooter Guncraft, was happy to share with me some of the insights he's gained during his years as an independent developer.